But he would not see any of the wandering monsters until they entered his immediate 3 tile vision range. He would ideally also see the door and treasure chest events, because those are immobile. He would see the terrain in the areas in the Fog of War, albeit tinted a darker color. Let's say the map is a dungeon with doors, treasure chests and wandering monsters that trigger a battle if they touch the player. Whenever he moves around the map, he reveals the map, but the previously explored areas outside his 3 tiles vision range are tinted a darker color, shrouded in the Fog of War. To translate this more into an RPG Maker context, let's say Reid has a visibility range of 3 tiles around him. The enemy cities and terrain in that area are still visible, but units aren't. The areas with visible terrain with a dark tint are previously explored areas that are outside the visibility range of the player's units and cities, in the so-called fog of war. The clearly visible parts of the map there are areas that are in the visibility range of the player's units and cities. Here's the wikipedia article on it with a screenshot:Īs you can see there, the black area is the unexplored area of the map that needs to be revealed. It will also depend on the machine running it. It means that maybe you will have fps drops with more than 80x80 tiles painted. That does not mean you cannot use it on a map with more than 80X80. NOTE²: After 80x80 covered tiles, sometimes I had experienced fps drops. NOTE¹: For now it's advised to use only with tiles 48x48 and resolutions divisible by 48. You can use plugin commands to cover/reveal tiles by coordinates, event positions, and regions.Finally, set a note tag in your map if you want it to use the cover feature: (It's not case sensitive).
You can use only one region if you want, but using more will make it easy when you want to reveal or hide one specific place. As the player moves, he will reveal the tiles based on his range value. Paint your map with regions in the place you want to be covered.You can also change the visibility parameter to reveal tiles instantly(toggle) or use a fading effect(That I made just for fun).Choose a variable to hold the range value, in tiles.When the player leaves this region, it will cover that and reveal to the other that the player has moved in. One Region - This is a special type that will only reveal the player's region tiles.Region - reveal all tiles in a region at once.